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dc.contributor.authorBeatty, Demetris
dc.contributor.authorTaylor, Mekhi
dc.date.accessioned2018-07-06T12:31:26Z
dc.date.available2018-07-06T12:31:26Z
dc.date.issued2018-04-28
dc.identifier.urihttp://hdl.handle.net/10713/8034
dc.descriptionPrepared by middle school UMB CURE Scholars, this poster was presented at the Science, Technology, Engineering and Mathematics Exposition held at UMB's School of Pharmacy on April 28th, 2018. Eighth Grade Cohort 1 Green Street Academy, Baltimore, MDen_US
dc.description.sponsorshipMarlene and Stewart Greenebaum Comprehensive Cancer Center, University of Maryland, Baltimoreen_US
dc.language.isoen_USen_US
dc.publisherUniversity of Maryland, Baltimore. Office of the Presidenten_US
dc.rights.urihttps://creativecommons.org/licenses/by-nc-nd/4.0/
dc.subjectUMB CURE Scholars Programen_US
dc.subject.lcshCURE (Program)en_US
dc.subject.lcshVideo games--Therapeutic useen_US
dc.subject.meshDepressionen_US
dc.subject.meshAnxietyen_US
dc.titleUMB CURE 2018: Video Games for Depression and Anxietyen_US
dc.typePoster/Presentationen_US
dc.identifier.ispublishedNoen_US
refterms.dateFOA2019-02-19T18:37:07Z


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