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dc.contributor.authorCollins, Jackson
dc.contributor.authorBuggs, Jaden
dc.date.accessioned2018-06-27T16:34:34Z
dc.date.available2018-06-27T16:34:34Z
dc.date.issued2018-04-28
dc.identifier.urihttp://hdl.handle.net/10713/8027
dc.descriptionPrepared by middle school UMB CURE Scholars, this poster was presented at the Science, Technology, Engineering and Mathematics Exposition held at UMB's School of Pharmacy on April 28th, 2018. Eighth Grade Cohort 1, Green Street Academy, Southwest Baltimore Charter, Baltimore, MDen_US
dc.description.sponsorshipMarlene and Stewart Greenebaum Comprehensive Cancer Center, University of Maryland, Baltimore.en_US
dc.language.isoen_USen_US
dc.rights.urihttps://creativecommons.org/licenses/by-nc-nd/4.0/
dc.subjectUMB CURE Scholars Programen_US
dc.subject.lcshCURE (Program)en_US
dc.subject.lcshPhysical therapyen_US
dc.subject.lcshVideo games--Therapeutic useen_US
dc.subject.meshCerebral Palsyen_US
dc.titleUMB CURE 2018: Video Game Therapy for Cerebral Palsy Researchen_US
dc.typePoster/Presentationen_US
dc.description.urinameFull Texten_US
refterms.dateFOA2019-02-19T18:36:30Z


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