Show simple item record

dc.contributor.authorGorman, Emily F
dc.date.accessioned2021-10-15T18:18:37Z
dc.date.available2021-10-15T18:18:37Z
dc.date.issued2021en_US
dc.identifier.urihttp://hdl.handle.net/10713/16853
dc.description.abstractBackground: Game-based learning is a successful strategy for teaching various concepts to students, from general orientations to more in-depth material. Pharmacy students in a first-year lab course were introduced to library and drug information resources through a lecture-style class in their first week of school, which was ineffective in terms of engagement. To combat this issue, the pharmacy liaison librarian advocated for moving this class session later in the semester and proposed a game-based activity to replace the lecture. Case presentation: "The Amazing Race: Drug Information Edition" was inspired by a well-known TV competition that involves completing several stages (called "legs") of challenges to finish the race. The librarian developed questions designed to make students use various parts of the library website as well as two drug information databases. Students competed in teams, and the first three teams to complete the race were awarded small prizes. The race was first implemented in 2018, and modifications were made to the 2019 iteration based on student feedback. Conclusions: Despite several challenges, the race was well received by both the students and the course instructors and increased engagement with introductory library and drug information material. The activity has enhanced the librarian's relationship and collaboration with the course faculty and made a positive impression on the students.en_US
dc.description.urihttps://doi.org/10.5195/jmla.2021.1178en_US
dc.language.isoenen_US
dc.publisherMedical Library Associationen_US
dc.relation.ispartofJournal of the Medical Library Association : JMLAen_US
dc.rightsCopyright © 2021 Emily F. Gorman.en_US
dc.subjectdrug information resourcesen_US
dc.subjectgame-based learningen_US
dc.subjectlibrary instructionen_US
dc.titleIncreasing student engagement using an Amazing Race-style competitionen_US
dc.typeArticleen_US
dc.identifier.doi10.5195/jmla.2021.1178
dc.identifier.pmid34629978
dc.source.volume109
dc.source.issue3
dc.source.beginpage478
dc.source.endpage482
dc.source.countryUnited States


This item appears in the following Collection(s)

Show simple item record