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dc.contributor.authorSchaeffer, Cindy M.
dc.date.accessioned2020-09-18T13:16:44Z
dc.date.available2020-09-18T13:16:44Z
dc.date.issued2020-04-14
dc.identifier.urihttp://hdl.handle.net/10713/13731
dc.description.abstractThere is great interest in how digital technologies, such as mobile phone apps, wearables, and games, can improve health outcomes and the patient experience. However, the technical ability to digitize an intervention, in and of itself, is likely not sufficient justification for obtaining funding. Other factors, such as market feasibility, user engagement, and integration with existing technologies, must also be considered. This seminar will provide tips for how to propose and design digital tools that are user-centered, grounded in science, and likely to truly improve existing clinical practices. Trends in digital health technology design, such as use of gamification and artificial intelligence capabilities, will also be discussed.en_US
dc.language.isoen_USen_US
dc.rightsAttribution-NonCommercial-NoDerivatives 4.0 International*
dc.rights.urihttp://creativecommons.org/licenses/by-nc-nd/4.0/*
dc.subjectdigital health technologyen_US
dc.subject.meshInternet-Based Interventionen_US
dc.subject.meshMedical Informaticsen_US
dc.titleICTR Enrichment Series: Should There be an App for That? Tips for Success in Funding and Developing Digital Technology-Based Interventionsen_US
dc.typePoster/Presentationen_US
refterms.dateFOA2020-09-18T13:16:45Z


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Attribution-NonCommercial-NoDerivatives 4.0 International
Except where otherwise noted, this item's license is described as Attribution-NonCommercial-NoDerivatives 4.0 International